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Vʀɪsᴋᴀ Sᴇʀᴋᴇᴛ ♏ ᴀʀᴀᴄʜɴɪᴅsGʀɪᴘ ([personal profile] hypertoxic) wrote2035-03-07 12:00 am
Entry tags:

AWASH; application

Applicant Info

Name: Pip
Contact: [plurk.com profile] heartfuls
Current Character(s): N/A
Reserve: womp

Character Info

Character's Name: Vriska Serket
Character's Canon: Homestuck
Character's Age: 13, for all intents and purposes.
Canon Point: Her final appearance before the end of the canon, which is right here.
Background/History: woomp

Strengths:
ADAPTABILITY: Vriska is a survivor. She did whatever it took to stay alive when she was a child, murdering and scheming her way through staying alive. She adapts to the game more quickly than any of the other players we see in just about any session, being the first troll to reach God Tier by a wide margin. Even after she dies she adapts, simply shifting her plans to work on the defeat of Lord English in a different way. Whatever scenario she is tossed into she adapts to it in whatever way necessary to keep going. Once she loses everything, again, she has to adapt one more time to not being an active participant in the narrative, shifting her perspective to focus on simply being happy and being a kid, nothing she'd ever been able to do before. As the situation changes, so will she to take advantage of it in whatever way best suits her needs.

CLEVERNESS: Though many of her plans fail, Vriska is actually pretty smart. Extremely clever, actually. It may come out in sneaky manipulative ways, but she takes control of the kids' session with almost alarming precision, weaving herself into every important event. Her post-retcon version comes up with the entire plan to defeat Lord English, and it goes off without a hitch. Her plans are usually very sound, and she can come up with plans on the spot and adjust strategy on the fly if things go wrong. When she gets out of her own way they tend to work well (though she's awful at getting out of her own way).

DEEP CARE: This is tough to sum up in one word, because more positive synonyms don't fit. Vriska cares so much about ... everything. Mostly the people around her, and how they perceive her. I can't call it kindness or warmth, because many of the things she does are horrible. But she cares and wants to help so badly and does everything she can think of to help others be better versions of themselves! Even if it ends up coming out in fucked up, malicious ways. She genuinely wants to see the people she cares for succeed and thrive, and be strong and happy and cool and great! She does everything she can to be supportive and helpful, for however she defines those words in her messed up head. It is by far her best quality and what keeps her seeming, for lack of a better word, human in the face of her many atrocities.

Weaknesses:

INSECURITY: Vriska's insecurity is her single biggest weakness, the source of all of her flaws. Vriska feels inadequate, often impotent, and the more awful she feels, the harder she tries to exert control, ruining everything. Nothing matters to her more than how other people perceive her. She has to be strong and brave and cool and powerful to everyone who sees her and she shapes her personality, changes the actual universe around her, to seem like The Most Important And Special Hero That Everyone Needs And Loves. Vriska has to be loved. It drives her crazy when she's not, leading her to more and more reckless behaviors. Her insecurity is what kills her, and why she keeps losing her friends even as she's trying to change. In the end her insecurity drives her to get tattoos, shave her head, and get piercings all so Meenah will love her ... and even Meenah leaves her in the end. Vriska doesn't know who she is, because she's always trying to be the person she thinks other people will most admire.

UPBRINGING: Vriska had a brutal, horrible upbringing that was an order of magnitude more horrible than what any other troll had to go through (including Feferi). From a young age Vriska knew she would have to feed her lusus in order to stay alive (and not get eaten herself or simply culled), and that meant murder. Lots and lots and lots of murder. Even in a warlike society her bloody behavior made her an outcast among her friends who saw her as violent and insane. Vriska is very much a product of her childhood and what humans would likely consider an abusive relationship, though Vriska herself does not view it that way. But she did hate her guardian regardless, and she feels revulsion for her own actions (and for herself, for not enjoying all the killing). It badly warped her moral compass, making it hard for her to tell right from wrong and seem monstrous especially to humans.

SELFISHNESS: One of Vriska's most persistent, defining traits is how incredibly self-involved she is. She does try, in good faith, to stop focusing so much on herself and to understand the feelings of others, but she still almost always ends up making herself the center of everyone else's lives. She doesn't even seem to realize she's doing it, a lot of the time. She wants to make people strong, so she does whatever SHE thinks is necessary to make them strong, not even asking if they want to be strong in the first place. Vriska doesn't know how else to view the world. She wants so much to care the right way, to get closer to others, and there are definitely times she will listen without making herself come first. But it's something she deeply struggles with, her care versus her self-centered nature.

Powers/Abilities:

  1. Troll: Vriska, being a different species, is granted some physiology that rather sets her apart from other humans (even discounting the horns and the skin and all that). Trolls are stronger or weaker according to their blood colors, and Vriska, just on the cusp of troll nobility as a Cerulean blood, is physically very strong for her size compared to a human of the same age. She's also got a mouth full of sharpened teeth, not entirely unlike a shark. She'll have more stamina and endurance than a human, and her skin may even be slightly tougher. (Though not significantly so - she bleeds just as easy as anybody else.)

  2. Cerulean-blood: Vriska's position on the hemocaste grants her access to a particular set of telekinetic and telepathic powers. She can use her ability to puppeteer the thoughts and bodies of others, forcing them to feel certain ways or do certain things. Her strength seems to lay primarily in the former: after all, by manipulating someone's mind, she can then in turn influence their actions without having to puppet their limbs directly. She can also, apparently, read people's minds to some small extent, though it's not clear if she's simply not good at it or just doesn't really like doing it. Vriska keeps her focus on simply using her powers to make others do her bidding, and thus basically amounts to mind control. It's important to note that these powers are based upon the blood color of her victim (with her control weakening the higher color the blood). She is shown to be able to exert some control over Karkat, who has human-colored blood, so it's safe to assume that she could control humans to the same extent she can control Karkat. It's been definitely demonstrated that she can put humans to sleep whenever she wishes.

  3. God tier: This is the big one. Vriska is a fully realized Thief of Light, which translates roughly into Thief of Fortune. Her powers as a thief allow her to steal a concept as nebulous as luck and keep it for her own. Essentially, she can gank the luck of her enemies, causing horrible fates to befall them while also making herself exceptionally lucky. She in turn uses these incredible luck stores to power her Fluorite Octet, a set of eight 8-sided die that execute different attacks depending on how the numbers fall. So, of course, she brute forces the luckiest possible scenario, and can get all eight dice to roll eights every single time, despite the astronomical improbability of rolling that combination even once. Also, going god tier gifted her with a lovely set of blue fairy wings and the ability to fly. A game-related power, though not necessarily related to her classpect, is the ability to wardrobify: just instantaneously swap in and out of various outfits without having to physically change.

  4. Dead: "Death" confers a dubious set of powers in Homestuck. If she had been unable to fly before, she would have been granted the ability to do so upon her death. It also relieves her of the need to eat, sleep, or produce bodily waste (seriously), though she can choose to do all of those things if she wishes. (The tradeoff in canon is, of course, being banished from the world of the living.) Also, it gives her spooky white eyes.


Other Noteworthy Traits: When she was alive, Vriska was an apocalypse buff and liked to build doomsday devices. They didn't often (ever) work. She also liked extreme roleplaying (called FLARP) and was pretty good at it. These don't really apply anymore, but technically they're still skills she possesses. Also, it's important to note that Vriska has a particular talent for "capturing," simply put. She spent her first 13 years constantly capturing trolls to feed to her lusus, catching them, tying them up, and tricking them into traps. It's not explored too deeply in canon, but by necessity she'd have to know how to do these things.
Weapons & Other Special Inventory: Her item will be the Fluorite Octet, her weapon. On her person (since she's wearing all of it) will be the piercings and boots and bracelets and so on of her punk transformation. She can also wardrobify into her God Tier clothes, as part of her powers.

Like other homestucks she has a sylladex, the contents of which will be:
-A pirate outfit
-A cutlass
-At least 8 broken eight-balls
-A random smattering of boonbucks
-Alternate jewelry for her piercings
-Some extra spiked bracelets
-Her glasses

Color: Blue. Canonically she's a blue-blood, or more accurately cerulean (hex code #005682), and she also uses it as her typing color.

Sample: weemp

[ OPTIONAL ] World Aspect: Lusii. That link explains it better than I ever could, but tl;dr: enormous white guardian creatures, some of whom are small and cute, and some of whom are enormous spiders that eat children. I wouldn't expect their caretaking aspect to come into play really at all, but there's canonical examples in Homestuck of lusii wandering around a normal version of Earth as miscellaneous fauna on a jungle island. Basically, we do know they can live in an Earthlike world and live alongside humans (peacefully or not).

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